What Jobs are available for Ar Vr in Bahrain?
Showing 93 Ar Vr jobs in Bahrain
Lead XR/AR/VR Designer
Posted 2 days ago
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Job Description
Key Responsibilities:
- Lead the design and conceptualization of immersive experiences for VR, AR, and MR platforms.
- Develop user flows, storyboards, 3D concepts, and interactive prototypes for XR applications.
- Translate complex ideas and user requirements into intuitive and engaging immersive interfaces and interactions.
- Collaborate closely with 3D artists, developers, and project managers to bring XR experiences to life.
- Conduct user research and usability testing specific to XR environments to gather insights and iterate on designs.
- Champion best practices in XR design, including spatial design, interaction design, and user comfort.
- Stay at the forefront of XR technology trends, tools, and industry advancements.
- Mentor junior designers and contribute to the growth of the design team.
- Present design concepts and solutions to internal teams and stakeholders.
- Ensure design consistency and quality across all XR projects.
- Bachelor's degree in Design, HCI, Computer Science, Fine Arts, or a related field.
- Minimum of 7 years of experience in digital design, with at least 4 years specifically focused on XR (VR/AR/MR) design.
- A strong portfolio demonstrating shipped XR products or compelling conceptual work in immersive technologies.
- Proficiency with XR design tools, game engines (e.g., Unity, Unreal Engine), and 3D modeling/animation software.
- Deep understanding of user interaction principles within 3D spatial environments.
- Experience with user testing and iterative design processes for immersive applications.
- Excellent visual design skills, with an understanding of form, space, and aesthetics in 3D.
- Strong communication, collaboration, and presentation skills.
- Ability to thrive in a fast-paced, innovative, and fully remote work environment.
- A passion for shaping the future of human-computer interaction through immersive technologies.
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Lead Game Designer (AR/VR)
Posted 8 days ago
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Lead AR/VR Content Developer - Immersive Experiences
Posted 13 days ago
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Job Description
Key Responsibilities:
- Lead the design, development, and deployment of high-quality AR and VR applications.
- Architect immersive user experiences and interactive narratives.
- Manage and mentor a remote team of content creators, developers, and 3D artists.
- Oversee the 3D modeling, animation, and asset integration processes.
- Implement core AR/VR functionalities, including spatial tracking, scene understanding, and interaction models.
- Optimize content for performance across target VR/AR hardware (e.g., Meta Quest, HTC Vive, HoloLens, mobile devices).
- Collaborate with product managers and stakeholders to define project scope, requirements, and milestones.
- Stay at the forefront of AR/VR technology trends and identify opportunities for innovation.
- Conduct user testing and iterate on designs based on feedback and analytics.
- Ensure the delivery of polished, high-fidelity immersive experiences on time and within budget.
Qualifications:
- Bachelor's degree in Computer Science, Game Design, Digital Media, or a related field.
- 5+ years of experience in AR/VR development, with at least 2 years in a lead or senior role.
- Demonstrated expertise in Unity or Unreal Engine for AR/VR development.
- Strong proficiency in C# or C++ programming.
- Experience with ARKit, ARCore, WebXR, or other relevant AR/VR SDKs.
- Solid understanding of 3D graphics, real-time rendering pipelines, and asset optimization.
- Experience with version control systems (e.g., Git).
- Excellent leadership, communication, and project management skills.
- A portfolio showcasing impressive AR/VR projects is required.
- Passion for creating compelling and transformative immersive experiences.
This position is fully remote, and you will be contributing to projects impacting our client's future in Shakhura, Northern, BH .
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Senior UX/UI Designer (AR/VR Focus)
Posted 18 days ago
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Job Description
Key Responsibilities:
- Lead the design process for AR/VR applications, from concept to final implementation, ensuring exceptional user experience.
- Develop user flows, wireframes, interactive prototypes, and high-fidelity mockups for AR/VR interfaces.
- Conduct user research, usability testing, and A/B testing to gather insights and validate design decisions.
- Collaborate closely with product managers, developers, and 3D artists to ensure design feasibility and aesthetic coherence.
- Define and maintain design systems and style guides for AR/VR projects.
- Champion user-centered design principles and advocate for the user throughout the development lifecycle.
- Stay current with the latest trends, tools, and best practices in AR/VR design and human-computer interaction.
- Present design concepts and rationale effectively to stakeholders and cross-functional teams.
- Optimize UI elements and interactions for performance and usability across various AR/VR platforms and devices.
- Contribute to the strategic vision for our immersive product offerings.
Qualifications:
- Bachelor's degree in Design, Human-Computer Interaction (HCI), Computer Science, or a related field; Master's degree preferred.
- Minimum of 7 years of experience in UX/UI design, with at least 3 years focused specifically on AR/VR or 3D interactive environments.
- A strong portfolio showcasing exceptional UX/UI design work in AR/VR applications.
- Proficiency with industry-standard design and prototyping tools (e.g., Figma, Sketch, Adobe Creative Suite, Unity/Unreal Engine for prototyping).
- Deep understanding of AR/VR design principles, interaction paradigms, and spatial computing concepts.
- Experience conducting user research and usability testing for immersive technologies.
- Excellent communication, presentation, and collaboration skills.
- Ability to work independently, manage multiple projects, and meet deadlines in a fully remote setting.
- Experience with 3D modeling software or understanding of 3D asset pipelines is a plus.
- Passion for creating innovative and compelling user experiences in immersive worlds.
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Lead VR/AR Experience Designer
Posted 8 days ago
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Lead VR/AR Content Creator
Posted 9 days ago
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Job Description
Responsibilities:
- Lead the creative vision and execution of VR/AR projects from concept to completion.
- Conceptualize and design immersive interactive experiences, ensuring they are engaging, intuitive, and technically feasible.
- Direct and mentor a multidisciplinary team of content creators, including 3D artists, sound designers, animators, and developers.
- Develop detailed project plans, timelines, and budgets for VR/AR content development.
- Oversee the creation of 3D assets, environments, animations, user interfaces, and interactive elements.
- Ensure the technical feasibility and optimization of content for various VR/AR hardware and software platforms.
- Collaborate with engineers to integrate content and functionalities, troubleshooting any issues that arise.
- Conduct user testing and gather feedback to iterate and improve content experiences.
- Stay current with the latest trends, technologies, and best practices in VR/AR development.
- Present project concepts and progress to stakeholders, clearly articulating the creative vision and technical requirements.
Qualifications:
- Proven track record in leading the development of successful VR/AR content, with a strong portfolio showcasing interactive experiences.
- Extensive experience with 3D modeling, texturing, animation, and game engines (e.g., Unity, Unreal Engine).
- Deep understanding of VR/AR hardware capabilities and limitations.
- Exceptional creative vision and storytelling abilities.
- Strong leadership, communication, and team management skills.
- Experience with scripting languages (e.g., C#, C++) is a plus.
- Ability to manage multiple projects simultaneously and meet deadlines in a remote setting.
- Passion for emerging technologies and immersive media.
- Bachelor's degree in Computer Science, Digital Art, Game Design, or a related field, or equivalent practical experience.
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Digital Artist & Animator (VR/AR)
Posted 17 days ago
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Job Description
Responsibilities:
- Design and create 2D and 3D art assets, including characters, props, and environments for VR/AR applications.
- Develop high-quality animations for characters, objects, and user interfaces within immersive experiences.
- Optimize art assets for performance and visual fidelity across various VR/AR platforms.
- Collaborate with game designers, developers, and product managers to translate concepts into compelling visuals.
- Ensure artistic consistency and adherence to project style guides.
- Create storyboards, concept art, and mockups to visualize and communicate ideas.
- Implement and integrate art assets within development engines (e.g., Unity, Unreal Engine).
- Stay current with the latest trends and technologies in digital art, animation, and immersive technologies.
- Provide creative input and contribute to the overall aesthetic direction of projects.
- Conduct research and experiments to explore new artistic possibilities for VR/AR.
Qualifications:
- Bachelor's degree in Fine Arts, Digital Media, Animation, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Digital Artist or Animator, with a strong focus on game development or VR/AR projects.
- Proficient in industry-standard 2D and 3D art and animation software (e.g., Maya, Blender, ZBrush, Photoshop, Substance Painter).
- Experience with game engines like Unity or Unreal Engine, including asset integration.
- Understanding of VR/AR hardware constraints and optimization techniques.
- Strong portfolio showcasing exceptional artistic talent, character design, and animation skills.
- Excellent understanding of color theory, composition, lighting, and form.
- Ability to work effectively in a collaborative, remote team environment.
- Strong communication and problem-solving skills.
- Experience with motion capture cleanup and rigging is a plus.
- This is a fully remote position.
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Lead VR/AR Experience Designer
Posted 23 days ago
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Job Description
Responsibilities:
- Conceptualize and design immersive VR/AR experiences, focusing on user interaction, narrative, and visual aesthetics.
- Develop user flow diagrams, wireframes, and prototypes for VR/AR applications.
- Collaborate closely with 3D artists, developers, and sound designers to bring experiences to life.
- Define interaction models and design best practices for VR/AR platforms.
- Conduct user research and usability testing to iterate and refine designs.
- Stay at the forefront of emerging technologies and trends in VR/AR development.
- Lead and mentor a team of junior VR/AR designers.
- Present design concepts and project updates to stakeholders.
- Ensure that the user experience is intuitive, immersive, and memorable.
Qualifications:
- Bachelor's degree in Design, Computer Science, HCI, or a related field (or equivalent practical experience).
- Minimum of 5 years of experience in UX/UI design, with at least 2 years specifically focused on VR/AR development.
- Strong portfolio showcasing VR/AR projects with a focus on innovative design solutions.
- Proficiency with VR/AR design tools and prototyping software (e.g., Unity, Unreal Engine, Adobe Aero, Figma).
- Deep understanding of spatial computing principles and human-computer interaction in immersive environments.
- Excellent communication, collaboration, and leadership skills.
- Ability to translate complex technical requirements into intuitive user experiences.
- Experience in leading design projects and managing creative teams.
- A passion for creating engaging and meaningful immersive content.
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Senior VR/AR Experience Developer
Posted 24 days ago
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Job Description
Key Responsibilities:
- Lead the design, development, and implementation of high-quality VR and AR applications and experiences.
- Utilize industry-leading game engines (e.g., Unity, Unreal Engine) and VR/AR SDKs to build immersive environments.
- Develop interactive features, user interfaces, and gameplay mechanics tailored for VR/AR platforms.
- Optimize application performance for various VR/AR hardware (e.g., Meta Quest, HTC Vive, HoloLens).
- Collaborate closely with artists, designers, and other developers to create cohesive and engaging experiences.
- Implement robust networking solutions for multiplayer VR/AR applications.
- Conduct user testing and gather feedback to iterate and improve user experience.
- Write clean, efficient, and well-documented code.
- Stay at the forefront of VR/AR technology trends, tools, and best practices.
- Mentor junior developers and contribute to code reviews and technical discussions.
- Troubleshoot and debug complex technical issues in immersive environments.
- Contribute to the conceptualization and prototyping of new VR/AR product ideas.
Qualifications:
- Bachelor's degree in Computer Science, Game Development, or a related field, or equivalent professional experience.
- Minimum of 5-7 years of professional experience in game development or software engineering, with at least 3 years specifically focused on VR/AR development.
- Strong proficiency in C# (Unity) or C++ (Unreal Engine).
- Extensive experience with VR/AR SDKs (e.g., Oculus SDK, SteamVR, ARKit, ARCore).
- Proven ability to develop and ship VR/AR applications.
- Solid understanding of 3D graphics, spatial computing, and human-computer interaction in immersive contexts.
- Experience with version control systems (e.g., Git).
- Excellent problem-solving, debugging, and analytical skills.
- Strong communication and teamwork skills, essential for a remote collaboration environment.
- A passion for immersive technologies and a creative mindset.
- Experience with performance optimization for VR/AR is crucial.
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Senior 3D Environment Artist (VR/AR)
Posted 6 days ago
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Job Description
Responsibilities:
- Create high-quality 3D environment assets, including props, structures, foliage, and terrain, using industry-standard software.
- Develop and implement realistic or stylized textures and materials for 3D assets.
- Assemble and craft compelling virtual environments, paying close attention to composition, lighting, and atmosphere.
- Optimize 3D assets and scenes for real-time performance in VR/AR applications, ensuring smooth frame rates.
- Collaborate closely with art directors, level designers, and technical artists to achieve project vision.
- Establish and maintain consistent art direction and quality standards across environments.
- Utilize sculpting, modeling, texturing, and lighting techniques to bring environments to life.
- Participate in asset reviews and provide constructive feedback to other artists.
- Research and gather reference materials to inform environment design and execution.
- Stay up-to-date with the latest advancements in 3D art techniques, tools, and VR/AR technology.
- Troubleshoot and resolve any visual or performance-related issues within the environments.
- Contribute to the development of environment art pipelines and best practices.
- Work effectively within a remote, distributed team using collaborative tools and workflows.
- Ensure all assets meet technical specifications and project requirements.
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
- Minimum of 6 years of professional experience as a 3D Environment Artist, with a strong portfolio showcasing work in games or interactive simulations, preferably for VR/AR.
- Expert proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender).
- Advanced skills in texturing and material creation using tools like Substance Painter/Designer, Photoshop.
- Strong experience with real-time rendering engines such as Unity or Unreal Engine.
- Deep understanding of PBR (Physically Based Rendering) workflows.
- Excellent sense of composition, lighting, color theory, and visual storytelling.
- Experience with optimization techniques for real-time applications.
- Ability to adapt to various art styles.
- Strong problem-solving skills and attention to detail.
- Excellent communication and collaboration skills, with experience working in a remote team environment.
- Familiarity with VR/AR hardware and platform constraints is highly desirable.
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